Monday 27 September 2010

DayDream Storyboard


                  
The image above shows the storyboard we created as a group in order to show the original scenes that we had to use and then we also included the scenes that we created ourselves in order to create a dramatic ending to the audio/visual product.

DayDream Shot List

The video starts up with medium close-up of the main character who is about to be day dreaming about the main scenes throughout the DayDream sequence. Then as the character starts to show signs of falling asleep the camera starts to zoom in closer towards the character in order to clearly show the audience that the character is now day dreaming and not just sitting still which could bore the audience.

As we are led into the day dream itself the camera then appears over the shoulder of the main character. This will be done in order to show the audience both what the main character can see (corridor) and also the emotion of the character as he/she starts to walk down the corridor and towards a door. As he approaches the door which leads into the room that contains the other main character in this sequence and also the main dramatic sequence within the audio/visual product, the camera stays over the shoulder of the main character showing him/her opening the door. 

Whilst the character enters the room the camera follows the character whilst in the motion of opening the door to then show the character entering the room which from over the shoulder we have seen the character approach. The audience will then be shown a close-up of the new character in the sequence in order to establish this character but then the camera draws back revealing both characters to the audience. As this conversation carries on we have a number of over the shoulder shots shows both sides of each character in order to portray the tension/emotion from both characters to the audience.

Finally we have a long shot of the scene showing the chair spinning around and the outline of one of the two characters creating a moment of suspense within the audio/visual sequence which will help the audience to become interested in the sequence.

Wednesday 22 September 2010

Camera Shots


Birds Eye Shot

Cantered Angle Shot


Medium Close-up

Low Angle Shot


Long Shot









                                                                                                                                                              

The images above show a differnet number of shots that we managed to create within our group to make sure that when we record our DayDream aduio/visual product we are able to establish differnet types of shots and also the best shot for different parts within the product.

Monday 20 September 2010

Embeded File



This video shows the ability to use a varied amount of techniques using both editing programmes and also different camera angles in which we could use wihtin the DayDream sequence. These things include such things as match-on-action with the opening of the door and also the use of music towards the end of the sequence. Another comparison between this product and the DayDream sequence is the usage of close-ups throughout the piece are used in order to create dramatic effects when needed.


This enabled the production group who made this particular video to become successful in creating a video sequence that has both comedy and also some parts of action.

The main three shots used within this audio/visual preliminary product were medium close-up, long shot and over the shoulder shot. These three shots enable the audience to see things going on through different angles and therefore see things that the actors within the video may not be able to see.

Also within this product they use match-on-action two times throughout the video with the opening and closing of the lift when the main character enters and then minutes later exists the lift and then bumps into his intended target.

DayDream SFX/Soundtrack

Throughout the video sequence there shall be sound effects such as a creaking door and also a spinning chair to build up the dramatic emphasis of the video sequence. Both of these SFX shall be implemented towards the end of the sequence again to help build the dramatic emphasis which shall be experienced by the viewers.

We are also thinking about whether to add a heartbeat sound effect within the video sequence again the build up the suspense within the video product and therefore making the viewers more engaged to the product.

Also we shall be using soundtracks that will also increase the dramatic/suspense feeling throughout the sequence so that when we come to the killing towards the end the audience will feel the mystery behind who is dead who how this person has died.

DayDream Script

Person A : (in a sinister voice) Hello.


Person B : (who's just walked through door) Oh no! What are you doing here?


Person A : (the person in the room) I could ask the same thing about you.

DayDream Synopsis

This video sequence starts with the main character being shown to the audience enabling them to see who will be having the day dream throughout this video sequence. This character then starts to day dream about walking down a corridor walking past a vast amount of rooms until the character enters one of these rooms only to find someone else sitting in the room at a desk. These characters then have a conversation about who should be there or not and then this we see the 'End' title appear only to find out that the real ending of this video sequence ends with someone dying on the and the desk chair spinning.

Wednesday 15 September 2010

Preliminary Task

As a group we have decided that the final four frames will consist of a dramatic ending with a short piece of continuous dramatic music.